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Maybe time will tell, going to experiment a lot with this. Experiences that previously had unusually long session times may see reduced earnings That said though… 60 days is quite long compared to the standard holding period (pending Robux) time. Plus the 60 day holding period delays payouts for way too long especially for new devs trying to build momentum it’s hard to grow when your earnings sit locked for two months
Can StreamFab really download member-exclusive videos?
We appreciate you all taking the time to help us make Creator Rewards the best it can be, and apologize if some of our initial communications were not as clear as they could have been. The fact that they said “broken ground” suggests that they’re actually building the physical data center from scratch. I apologize if I’m being a bit too focused on this, but it’s something I’m really curious about. Afaik they were testing a hosting company Steam also uses, I guess a new data center was worthier Anyway, I do know a lot of people from South America that play Roblox. Else, the southern people won’t be happy…
Looking ahead, we’ve got some big updates that we’ll be launching over the next few months. These are just a few awesome highlights of what we launched since our December update. Also, as part of our goal of making experience discovery transparent and actionable, we launched improvements to the Recommended for You Algorithm. After hearing your feedback on Ads Manager, we shipped a significant update including custom 16×9 images and the ability to optimize for maximum plays. We’re excited to share our first update to the Creator Roadmap of the year!
This is why inputting confidential information into AI’s is a mistake that unfortunately, a lot of people are making. As a Roblox game dev with 9 years experience that manually codes my whole life until recently, this is my take. It’s not “AI slop”; it’s about empowering people to focus more on creativity than on technical barriers like programming.
- Since I’m guessing that there wasn’t a minimum session time for Engagement Based Payouts like there is for this system(10 minutes) I wonder how this will effect payout and how much more creators will actually be able to earn.
- ✅If you’re just lying in bed and want to save a 30-second highlight you just saw, firing up your PC to download StreamFab is obviously overkill.
- IAS addresses many of the issues and inconsistencies reported with CAS and offers a more streamlined, reliable way to handle input mapping.
- Rating activity contributes to how content is surfaced within browsing sections, influencing visibility across the platform.
- When I was looking at the title of this post I thought it would be something about publishing script through a different website or managing a game through a website like studio, not this, I thought of everything but this.
- Plus the 60 day holding period delays payouts for way too long especially for new devs trying to build momentum it’s hard to grow when your earnings sit locked for two months
I used it to download that 14-minute test video and analyzed the detailed encoding information using MediaInfo. Ordinary web downloaders (like SavePorn) usually perform “transcoding” in the cloud—meaning the server plays the video while recording it, and then sends it to you. Handle eligible Pornhub videos in up to 1080p/4K MP4 format with AAC 2.0 audio, so you can enjoy high-quality playback on devices you own when offline viewing is allowed.
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I’m going to be hopeful that these will positively impact my experience, hopefully more than Engagement Based Payouts already do. I’m also glad you’re including returning users in the Audience Expansion Award. I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.
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A fair and equitable Creator Rewards program is in everyone’s best interest – creators, players, and the platform alike. Creators can track estimated daily engagement rewards in real-time from Creator Hub, and earned Robux will be added to your balance automatically after a 60 day holding period. This reward will be granted to the first three experiences an Active Spender spends time in over the course of a day. The goal of the new Daily Engagement Reward program is to pay creators that produce enjoyable, replayable gameplay loops.
Select and save.
These options allow users to clear records of watched content or cached files, supporting privacy-focused use on shared or personal devices. Controls for managing viewing history and stored data are available through settings menus. These options help manage buffering and performance across different connection conditions, allowing users to balance image quality with reliability.
Ideally, you should rely primarily on Input Action System in your experiences for all input mapping needs as it’ll be the input API that we’ll be primarily supporting in the future. With IAS, you can connect abstracted actions to multi-platform input which unlocks data-driven actions, contextual enabling and disabling of actions, and input-dependent UI. This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time. I hope more people use this and be able to easily manage their game in no time! The owner of the game has admin by default (the group/user), and sandbox mode is enabled (all people in studio have admin).
- The criteria now include Active Spenders, a much larger group than just Premium users.
- Since emulators allow your computer to act like a different computer or game system, we know that many of you use them to test your experiences across different devices.
- Yeah, this seems strictly like a downgrade, especially for smaller experiences.
- That said though… 60 days is quite long compared to the standard holding period (pending Robux) time.
- Now I don’t think it’ll take over people’s jobs as a scripter or modeler.
- Improved Context Action Service (CAS) (Mid 2025)We’re rewriting CAS to create a platform agnostic, data-driven action map to streamline cross-platform development.
We wanted to clarify how data is retained per our Roblox Biometric and Facial Media Data Privacy Notice. I’ve been waiting over 7 years for this, and it’s only going to double. Right now, it’s in the alpha stage in some groups, and Roblox staff are actively collecting feedback from us. This is the second time custom logging has been delayed, are you guys revamping the whole output window or something? They are probably referring to things such as giving access to viewing a specific game’s analytics? Looking good, any chance https://www.cuscocasinoonline.nl/ of seeing websockets on this list any time soon?
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During this Studio beta period, you can’t publish any Input Action System instances into your live experiences. Additionally, we now enable intuitive remapping of inputs during runtime depending on which input devices are detected. Those, combined with contexts, allows you to easily configure and edit an input system in your game and make sure that it’ll work on any device. We are excited to announce that Input Action System (IAS) is now in Client Beta and can be published in your live experiences! I wish this was live in my games already lol
Issues
This new data center is a major milestone in our long-term commitment to Brazil and our community of creators and players there. Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026. We’ve heard your questions on non-text based communication and features to allow users to join and coordinate in-game activity and we’ll share updates here soon. With these new requirements, we wanted to share some tips on how you can ensure that your experience stays fun and engaging for your users, especially if chat is an important part of gameplay. Photos and videos collected through ID Verification and Facial Age Estimation are not considered biometric data, and are not retained and deleted immediately after processing. Whether it’s making localization easier, introducing new discovery tools, or introducing new places for your experiences to be highlighted.